Evan

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Dragon Master - Evan

One of the newest class that was released in KMST (Test Server). Evan isn't one of the five Legendary Heroes that battled the Black Magician long ago (Freed was the original Mage that fought the Black Mage, but his dragon, Afrien was sealed by a curse in ice). That is how Evan's story starts (Evan is the name of the boy who discovered the dragon, the dragon's name is NOT Evan, a lot of people get confused with that, instead the Dragon's name is Mir). They are typically known as Draconic Mages and their intro will be similar to Aran. Evan is related to the magician, it uses Staffs and Wands as their weapon. Their home setting is on a farm, near Henesys. Through special quests, you can acquire a Dragon Egg. The Dragon Egg hatches to a baby dragon called Mir upon 1st Job Advancement. The unique part is that the dragon will be your main 'weapon'; therefore, all attacks go through the dragon. Their job advancing system is very unique in which the dragon gain new skills (masters) and grow at levels 10, 20, 30, 40, 50, 60, 80, 100, 120, and 160. Their maximum level is Level 200 like the Aran.

Dragon Master - Evan

Story of Evan

A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.

Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.

The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.

Unable to understand the source of the Onyx Dragon's great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon's power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.

The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.

He hadn't reckoned with the Onyx Dragon’s loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon egg and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Aran and the others knew it also. Heroically, Aran ordered his fellow heroes to cover Frued's escape. Freud eventually escaped with dragon egg, determined to hide it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien. Unknown to him is that his fellow allies, like Afrien, were frozen in ice.

Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!

Note from a player: "If this is true, then Freud was not at the battle against the Black Mage. This means that only four heroes fought him! Well, Afrien was there..."

Masteries

  • 1st Mastery: Requires you to be level 10
  • 2nd Mastery: Requires you to be level 20
  • 3rd Mastery: Requires you to be level 30
  • 4th Mastery: Requires you to be level 40
  • 5th Mastery: Requires you to be level 50
  • 6th Mastery: Requires you to be level 60
  • 7th Mastery: Requires you to be level 80
  • 8th Mastery: Requires you to be level 100
  • 9th Mastery: Requires you to be level 120
  • 10th Mastery: Requires you to be level 160

Pros and Cons

Pros:

  • Has a party skill that allows to resurrect 1~2 random party members.
    • Tons of mobbing skills with extra effects. (Stun, Freeze, Push back, etc.)
    • More HP than other Mages. (Second only to Battle Mages)
    • Slow has a duration for the user, making it so there is a chance to slow the enemy upon attacking, instead of being Area of Effect.
    • All skills can be fully mastered in each Job Advancement, as the New Hero quests provide SP to distribute.
    • Has a party skill that gives resistance to magic attacks.
    • Have unique skills that improve magic attack(Dragon Soul, Critical Magic, Magic Booster, Magic Amplification)
    • A skill like Berserk, but only for MP.
    • More choice of skill to learn instead of being dual elemental
    • Combination of Fire, Ice, Lightning and Dark elemental attacks.
    • Increased Crit Rates with Critical Magic.

Cons:

  • Dragon only attacks in the direction you are facing (excluding some skills such as Earthquake).
    • No MP Eater or MP Increase skill.
    • Recovery Aura requires Level 100 to learn, making it less mana efficient
    • Shorter Magic Guard.
    • Have to pay NX cash to max certain skills in GMS.

Job Advancements

Evans do not have Job Advancement Quests [Easier advances = No Dark Crystal]. They automatically advance according to their level (10, 20, 30, etc.) and Mir grows at the same time. However, Evans do have "required" quests, through which they receive some skill points! To fully master the skills of Evan, the character must complete certain quests in order to receive the rest of the SP's and as a disappointment you need a mastery book to fully master some skills.

1st Mastery Skills-Lv. 10

Mir1.gif

Icon Skill Name Description Type Mastered Prerequisites
Dragon Soul.png Dragon Soul Commune with a Dragon to increase Attack Speed, Magic ATT, and Magic DEF. Passive 20 -
Magic Missile.png Magic Missile Attacks an enemy twice. Active 20 -


2nd Mastery Skills-Lv. 20

Mir2.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Fire Circle.png Fire Circle Shoots out a flame that attacks multiple enemies. Passive 20 Fire -
Teleport.gif Teleport Allows you to teleport a set distance to other locations on the same map using the arrow keys. Supportive 20 x -


3rd Mastery Skills-Lv. 30

Mir3.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Lightning Bolt.png Lightning Bolt Shoots out a flame that attacks multiple enemies. Passive 20 Lightning -
Magic Guard.gif Magic Guard Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Supportive 15 x -


(Going above level 5 Magic Guard requires a mastery book in the Cash Shop)

4th Mastery Skills-Lv. 40

Mir3.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Ice Breath.png Ice Breath Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do. Active 20 Ice -
High Wisdom.png High Wisdom Permanently increase INT through mental discipline. Passive 10 x -
Spell Mastery.gif Spell Mastery Increases Magic Mastery and Magic Attack. Passive 10 x -


5th Mastery Skills-Lv. 50

Mir4.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Magic Flare.png Magic Flare A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time. Active 20 x -
Magic Shield.png Magic Shield Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. Supportive 10 x -
Evan Elemental Reset.gif Elemental Reset Temporarily decreases the magic attributes of all attacks that you use. Supportive 10 x -


6th Mastery Skills-Lv. 60

Mir4.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Critical Magic.png Critical Magic Increases Critical Hit Rate. Active 15 x -
Dragon Thrust.png Dragon Thrust A fierce dragon deals damage to enemies while knocking them back. Supportive 20 x -
Magic Booster.png Magic Booster Increases Magic Attack Speed for set duration. Passive 20 x -
Dragon Blink.png Dragon Blink Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases. Passive 10 x -


(Going above level 5 Magic Booster requires a mastery book in the Cash Shop.)

7th Mastery Skills-Lv. 80

Mir5.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Magic Amplification.png Magic Amplification Increases the MP cost and the Magic Attack of your magic skills. Active 15 x -
Dragon Spark.png Dragon Spark Grants a chance to deal additional damage after an attack. Supportive 10 x -
Fire Breath.png Fire Breath Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do. Passive 20 Fire -
Killer Wings.png Killer Wings Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time. Active 10 Dark -
Magic Resistance.png Magic Resistance Temporarily increases the magic resistance for all party members nearby. Passive 10 x -


8th Mastery Skills-Lv. 100

Mir5.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Dragon Fury.png Dragon Fury When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range. Active 5 x -
Phantom Imprint.png Phantom Imprint Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage. Active 10 x -
Earthquake.png Earthquake Inflict strong damage to an enemy by generating lightning. Active 20 Fire -
Recovery Aura.png Recovery Aura Creates a recovery aura around you for a set period. The MP of all party members inside the aura will be continuously restored. Supportive 5 x -
Onyx Shroud.png Onyx Shroud Temporarily increases Avoidability rate for party members. Active 15 x -
Teleport Mastery.png Teleport Mastery When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. Active 10 x Level 20 Teleport


9th Mastery Skills-Lv. 120

Mir6.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Maple Warrior.gif Maple Warrior Increases all players' stats within a team by a certain percentage. Supportive 30 x -
Hero's Will.png Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases. Supportive 5 x -
Magic Mastery.png Magic Mastery Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage. Passive 30 x -
Illusion.png Illusion The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored. Active 30 x -
Flame Wheel.png Flame Wheel Generates a wheel of flames that attacks many monsters in front at once, dealing Fire damage. Active 30 Fire -


10th Mastery Skills-Lv. 160

Mir6.gif

Icon Skill Name Description Type Mastered Element Prerequisites
Blessing of the Onyx.png Blessing of the Onyx Increases Weapon Defense, Magic Defense, and Magic Attack. Supportive 25 x -
Blaze.png Blaze Strike the target with fire for high damage and a chance to stun. Active 30 Fire -
Dark Fog.png Dark Fog Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate. Active 30 Dark -
Soul Stone.png Soul Stone Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. Supportive 20 x -
Onyx Will.png Onyx Will Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck. Active 20 x -


Training Guide

-Any Updated Training Guides can be added.-

Release Dates

  • KoreanMS - 7th December 2009
  • GlobalMS - 31st March 2010
  • MapleSEA - 26th May 2010
  • TaiwanMS - 30th June 2010
  • EuropeMS - 15th December 2010

Wiki Guides
Pages made by MapleTip members.

Mount

Just like the Aran and the Cygnus knights, the Evan gains access to a mount at level 50. The quest chain has you pay 10 million mesos, but the mount is your dragon companion. After you reach your 7th Job Advancement (level 80) you will not be able to mount Mir anymore. He will talk to you and say that his saddle is too small to fit him. You will need to get a new saddle for him by paying 30 million mesos to Kenta and gathering some materials. At level 120 you will have to do another quest and pay 60 million mesos to Kenta to be able to mount Mir again.

Evan Guides

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Availability of Evan
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Soon Unavailable Unavailable Unavailable Available Available