One of the newest class that was released in KMST (Test Server). Evan isn't one of the five Legendary Heroes that battled the Black Magician long ago (Freed was the original Mage that fought the Black Mage, but his dragon, Afrien was sealed by a curse in ice). That is how Evan's story starts (Evan is the name of the boy who discovered the dragon, the dragon's name is NOT Evan, a lot of people get confused with that, instead the Dragon's name is Mir). They are typically known as Draconic Mages and their intro will be similar to Aran. Evan is related to the magician, it uses Staffs and Wands as their weapon. Their home setting is on a farm, near Henesys. Through special quests, you can acquire a Dragon Egg. The Dragon Egg hatches to a baby dragon called Mir upon 1st Job Advancement. The unique part is that the dragon will be your main 'weapon'; therefore, all attacks go through the dragon. Their job advancing system is very unique in which the dragon gain new skills (masters) and grow at levels 10, 20, 30, 40, 50, 60, 80, 100, 120, and 160. Their maximum level is Level 200 like the Aran.
Story of Evan
A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.
Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.
The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.
Unable to understand the source of the Onyx Dragon's great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon's power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.
The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.
He hadn't reckoned with the Onyx Dragon’s loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon egg and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Aran and the others knew it also. Heroically, Aran ordered his fellow heroes to cover Frued's escape. Freud eventually escaped with dragon egg, determined to hide it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien. Unknown to him is that his fellow allies, like Afrien, were frozen in ice.
Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!
Note from a player: "If this is true, then Freud was not at the battle against the Black Mage. This means that only four heroes fought him! Well, Afrien was there..."
- 1st Mastery: Requires you to be level 10
- 2nd Mastery: Requires you to be level 20
- 3rd Mastery: Requires you to be level 30
- 4th Mastery: Requires you to be level 40
- 5th Mastery: Requires you to be level 50
- 6th Mastery: Requires you to be level 60
- 7th Mastery: Requires you to be level 80
- 8th Mastery: Requires you to be level 100
- 9th Mastery: Requires you to be level 120
- 10th Mastery: Requires you to be level 160
Pros and Cons
- Has a party skill that allows to resurrect 1~2 random party members.
- Tons of mobbing skills with extra effects. (Stun, Freeze, Push back, etc.)
- More HP than other Mages. (Second only to Battle Mages)
- Slow has a duration for the user, making it so there is a chance to slow the enemy upon attacking, instead of being Area of Effect.
- All skills can be fully mastered in each Job Advancement, as the New Hero quests provide SP to distribute.
- Has a party skill that gives resistance to magic attacks.
- Have unique skills that improve magic attack(Dragon Soul, Critical Magic, Magic Booster, Magic Amplification)
- A skill like Berserk, but only for MP.
- More choice of skill to learn instead of being dual elemental
- Combination of Fire, Ice, Lightning and Dark elemental attacks.
- Increased Crit Rates with Critical Magic.
- Dragon only attacks in the direction you are facing (excluding some skills such as Earthquake).
- No MP Eater or MP Increase skill.
- Recovery Aura requires Level 100 to learn, making it less mana efficient
- Shorter Magic Guard.
- Have to pay NX cash to max certain skills in GMS.
Evans do not have Job Advancement Quests [Easier advances = No Dark Crystal]. They automatically advance according to their level (10, 20, 30, etc.) and Mir grows at the same time. However, Evans do have "required" quests, through which they receive some skill points! To fully master the skills of Evan, the character must complete certain quests in order to receive the rest of the SP's and as a disappointment you need a mastery book to fully master some skills.
1st Mastery Skills-Lv. 10
|Dragon Soul||Commune with a Dragon to increase Attack Speed, Magic ATT, and Magic DEF.||Passive||20||-|
|Magic Missile||Attacks an enemy twice.||Active||20||-|
2nd Mastery Skills-Lv. 20
|Fire Circle||Shoots out a flame that attacks multiple enemies.||Passive||20||Fire||-|
|Teleport||Allows you to teleport a set distance to other locations on the same map using the arrow keys.||Supportive||20||x||-|
3rd Mastery Skills-Lv. 30
|Lightning Bolt||Shoots out a flame that attacks multiple enemies.||Passive||20||Lightning||-|
|Magic Guard||Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.||Supportive||15||x||-|
(Going above level 5 Magic Guard requires a mastery book in the Cash Shop)
4th Mastery Skills-Lv. 40
|Ice Breath||Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do.||Active||20||Ice||-|
|High Wisdom||Permanently increase INT through mental discipline.||Passive||10||x||-|
|Spell Mastery||Increases Magic Mastery and Magic Attack.||Passive||10||x||-|
5th Mastery Skills-Lv. 50
|Magic Flare||A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time.||Active||20||x||-|
|Magic Shield||Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds.||Supportive||10||x||-|
|Elemental Reset||Temporarily decreases the magic attributes of all attacks that you use.||Supportive||10||x||-|
6th Mastery Skills-Lv. 60
|Critical Magic||Increases Critical Hit Rate.||Active||15||x||-|
|Dragon Thrust||A fierce dragon deals damage to enemies while knocking them back.||Supportive||20||x||-|
|Magic Booster||Increases Magic Attack Speed for set duration.||Passive||20||x||-|
|Dragon Blink||Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.||Passive||10||x||-|
(Going above level 5 Magic Booster requires a mastery book in the Cash Shop.)
7th Mastery Skills-Lv. 80
|Magic Amplification||Increases the MP cost and the Magic Attack of your magic skills.||Active||15||x||-|
|Dragon Spark||Grants a chance to deal additional damage after an attack.||Supportive||10||x||-|
|Fire Breath||Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do.||Passive||20||Fire||-|
|Killer Wings||Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.||Active||10||Dark||-|
|Magic Resistance||Temporarily increases the magic resistance for all party members nearby.||Passive||10||x||-|
8th Mastery Skills-Lv. 100
|Dragon Fury||When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.||Active||5||x||-|
|Phantom Imprint||Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.||Active||10||x||-|
|Earthquake||Inflict strong damage to an enemy by generating lightning.||Active||20||Fire||-|
|Recovery Aura||Creates a recovery aura around you for a set period. The MP of all party members inside the aura will be continuously restored.||Supportive||5||x||-|
|Onyx Shroud||Temporarily increases Avoidability rate for party members.||Active||15||x||-|
|Teleport Mastery||When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.||Active||10||x||Level 20 Teleport|
9th Mastery Skills-Lv. 120
|Maple Warrior||Increases all players' stats within a team by a certain percentage.||Supportive||30||x||-|
|Hero's Will||Cures you from being Seduced. The cooldown decreases as the skill level increases.||Supportive||5||x||-|
|Magic Mastery||Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.||Passive||30||x||-|
|Illusion||The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.||Active||30||x||-|
|Flame Wheel||Generates a wheel of flames that attacks many monsters in front at once, dealing Fire damage.||Active||30||Fire||-|
10th Mastery Skills-Lv. 160
|Blessing of the Onyx||Increases Weapon Defense, Magic Defense, and Magic Attack.||Supportive||25||x||-|
|Blaze||Strike the target with fire for high damage and a chance to stun.||Active||30||Fire||-|
|Dark Fog||Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.||Active||30||Dark||-|
|Soul Stone||Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members.||Supportive||20||x||-|
|Onyx Will||Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.||Active||20||x||-|
-Any Updated Training Guides can be added.-
- KoreanMS - 7th December 2009
- GlobalMS - 31st March 2010
- MapleSEA - 26th May 2010
- TaiwanMS - 30th June 2010
- EuropeMS - 15th December 2010
Pages made by MapleTip members.
Just like the Aran and the Cygnus knights, the Evan gains access to a mount at level 50. The quest chain has you pay 10 million mesos, but the mount is your dragon companion. After you reach your 7th Job Advancement (level 80) you will not be able to mount Mir anymore. He will talk to you and say that his saddle is too small to fit him. You will need to get a new saddle for him by paying 30 million mesos to Kenta and gathering some materials. At level 120 you will have to do another quest and pay 60 million mesos to Kenta to be able to mount Mir again.
- Yao12310's Evan Guide-By Yao12310 Still working on it...@@@@
- Jay's Evan Guide - A guide for Evans.
- http://conserver.wordpress.com/2010/01/01/evan/ Complete Guide to all things Evan. Includes AP and SP guide, skill animations equipment, mounts, and mastery book drops. Please give all credit to the creator of the guide.