Difference between revisions of "Aran"

From MapleWiki
Jump to: navigation, search
(Undo revision 148763 by NexonHasBalls (talk))
Line 1: Line 1:
Nexons infamous quote "We feel that it was best for the business [insert bs here]" ceo is pretty ugly to as seen here [[File:danielKim.jpg]]
+
{{Chaos Notice}}
{{Stub}}<br>
+
[[File:Arnfull.png|center|800px]]
[[File:BtMercedes KR.png|right]]
+
This is one of the gayest [[Legendary Heroes|Hero]] classes revealed in KMST. Mercedes benz was one of the cars that  the [[Black Magician|Black Mage]], looked at along with [[AransPenis]], [[EvansGenitals]] with his rider [[Freed's Balls]], and 2 others. Mercedes Benz
+
is an car, who used Dual horse power. When it was finally made, the world of Maple will have a new penis to ride with, and a new pair of balls to aid them in their fight against Nexon! Mercedes resides in a town called [[Eurel]], which is home to her fellow Elves.
+
==Skills - Beginner==
+
[[image:Elf's Re.png]] '''[[Elf's Penis]]'''<br>
+
  
'''Description:''' Using the power of nature and its purified energy to grow your penis continually.<br>
 
'''Master Level:''' 3 <br>
 
*Level 3: MP Cost: ?, Recovers 10% of your Sperm cells every 10 seconds.<br>
 
  
[[image:Stylish Move.png]] '''[[Stylish Butthole]]'''<br>
+
==History==
  
'''Description:''' Quickly move up a ladder or rope. Key combination: ↑ + jump.<br>
+
[[File:Aranicon.gif|left|Aran Icon]]
'''Master Level:''' 1 <br>
+
[[File:Tetrix's Aran 600 Combo portion.png|160px|right]]
  
[[image:Penis Mastery.png]] '''[[Penis Mastery]]'''<br>
+
[[File:lin.png|150px|thumb|left|Lilin, the first person you meet in Rien.]]
 +
[[Image:Maplestoryt-2009-07-04-02-19-05-86.png|150px|thumb|right|Example of the Combo System.]]
  
'''Description:''' Permanently increase your stamina and length, Increases width, and provides a fixed chance to spooge on enemies.<br>
+
The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance. He and four other heroes fought against the [[Black Magician]], forming what known today in the Maple World as the [[Legendary Heroes]].
'''Master Level:''' 3 <br>
+
*Level 3: MP Cost: ?, Attacking Speed: +1, Speed: +10, Jump: +20<br>
+
  
[[image:Elf's Blessing.png]] '''[[Elf's Vagina]]'''<br>
+
Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities.
 +
Aran soon finds out that the [[Black Magician]] will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.
  
'''Description:''' With the blessing of the ancient elves, you can now stretch [[a vagina]] with your asian penis and permanently gain 10% sex experience .<br>
+
If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, [[Maha]]. Aran has to help the people of Ossyria escape to [[Victoria Island|Victoria]] (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Mage. [[Athena Pierce (Henesys)|Athena]], who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic.
'''Master Level:''' 3 <br>
+
After rescuing the child and returning him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.
*Level 3: Returning to Eurel gives 10% Experience, Cooldown: 1800 sec
+
  
==Skills - First Job==
+
After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by [[Lilin]], a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is [[Rien]], A cold climate much like [[El Nath]], the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of [[Lith Harbor]] and that is how [[Rien]] is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a [[Cygnus Knights/Knights Of Cygnus|Cygnus Knight]], in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.
  
[[image:Speed Dualshot.png]] '''[[Speed DualSperm ]]'''<br>
+
To make the Arans even more unique, they have a game mechanic that no other class gets to use: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage, defense and movement speed. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts.
 +
Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.
  
'''Description:''' Shoots sperm all over many enemies in front of you.<br>
+
== Skills ==
'''Master Level:''' 20 <br>
+
*Level ^: MP Cost: 14, Damage: 115% x 2, Max Monsters Hit: 3<br>
+
  
[[image:Potential Power.png]] '''[[Potential Life]]'''<br>
+
[[File:Mha.png|right|thumb|300px|Maha, spirit of Aran's polearm.]]
 +
Aran's offensive skills requires a certain amount of combos, which is earned from attacking monsters. Aran's Swing skills are very useful and powerful as they attack up to 8 monsters with such range. Aran, unfortunately, lacks virtually any party skills at all; the only party skill is the 4th job buff, [[Combo Barrier]].
  
'''Description:''' Permanently increase ugliness provides a 5% chance of being attractive to girls .<br>
+
Aran's swing skills including their normal attack, which can hit multiple enemies unlike [[Spearmen]], can bring a big number to an enemy, but whenever facing multiple monsters, your damage is split by a fraction of your range, depending on the amount of monsters you face. This is partially resolved, thanks to one of Aran's 3rd job skills. However, skills like [[Combo Smash]], [[Combo Fenrir|Fenrir]], or [[Combo Judgement|Judgement]] will count hits individually and not split the damage. What's even better is that these skills does not use any MP at all, the only tradeoff for which is that using them cuts the combo count back down to 0.
'''Master Level:''' 10 <br>
+
*Level ^: Speed: +30, Maximum Speed: 165, Evasion Rate: +20%<br>
+
  
[[image:Acrobatic Jump.png]] '''[[Acrobatic Jump]]'''<br>
+
In the [[Chaos Update]], Aran is greeted with four new skills: [[Combo Recharge]], [[Combo Judgement]], [[Cleaving Blows]] and the [[Sudden Strike]].
  
'''Description:''' While in mid-air, jump again to glide forward. on a dildo.<br>
+
In a future update along with an expansion of the [[Temple of Time]], shortly after the [[Legend Update]] has finished, Aran is again greeted with new skills and changes:
'''Master Level:''' 10 <br>
+
*Level ^: MP Cost: 10, Glide fixed distance<br>
+
  
[[image:Sharp Aiming.png]] '''[[Sharp Aiming]]'''<br>
+
'''New Skills'''
 +
*[[Physical Training]] ( Permanently adds 30 Str and Dex at max level of 10) 
 +
*[[Might]] (Replacing Smart Knockback, same effect at max level of 20, but adds 25 weapon attack and 215 weapon and magic defense)
 +
*[[Regained Memory]]: A skill obtained through the Silent Crusader (Cross Hunter in KMS) chain quest. Permanently adds 10 weapon attack, 300 defense (weapon and magic), speed +10%, critical rate  +5%, and 5% more damage on bosses.
 +
'''First Job:'''
 +
*[[Combo Ability]] now increases speed by 3% every 10 combos.
 +
*[[Combat Step]] delay has been decreased, now adds 20% speed at max level
 +
'''Second Job:'''
 +
*[[Final Charge]] range has again been increased, max level decreased to 10.
 +
*[[Combo Drain]] buff duration doubled to 240 sec.
 +
'''Third Job:'''
 +
*[[Combo Critical]] now adds max critical damage of 20%.
 +
*[[Rolling Spin]] now does attacks 110% 4 times
 +
*[[Cleaving Blows]] monster defense ignored increased to 25%. Damage distribution reduction was increased to 75%.
 +
*[[Combo Judgement]] changed to hit 500% 3 times instead of one massive 1500% at max.
 +
'''Fourth Job:'''
 +
*[[Final Blow]] now hits 282%  3 times, ignoring 20% of a monster’s defense. Range is increased.
 +
*[[Sudden Strike]] now increases Final Charge and Final Toss damage by 50%
 +
*[[High Defense]] damage reduction increased to 20%.
 +
*[[Combo Barrier]] duration is doubled to 480 sec.
 +
*[[Combo Tempest]] now increases the damage of [[Combo Judgement]] by 40%
  
'''Description:''' Permanently increases your aim when trying to have sex has a 90% chance of poking the wrong hole.<br>
+
== Notes ==
'''Master Level:''' 20 <br>
+
*The buffing combo skills are always  ↓ + ↓ + Attack Key
*Level ^: Critical Rate: +40%<br>
+
*The attacking combo skills are  ↓ + Direction + Attack Key
 +
**Except for [[Combo Judgement]] which is ↑ + ↓ + Attack Key
 +
**This way you can choose to use [[Combo Fenrir]] or [[Combo Judgement]].
  
==Skills - Second Job==
+
----
 +
{{Template:First Job Aran Skills}}
 +
{{Template:Second Job Aran Skills}}
 +
{{Template:Third Job Aran Skills}}
 +
{{Template:Fourth Job Aran Skills}}
  
[[image:Cross Piercing.png]] '''[[Cross Dressing]]'''<br>
+
==Advancing to 1st Job==
 +
*You need to be at least Level 10.
 +
*Start the quest [[The Five Heroes]] with [[Lirin]].
 +
*Click on the Giant Pole Arm found above a group of penguins next to Lirin.
 +
*Advance to 1st job.
  
'''Description:''' Use the force of nature to repeatedly convince males that you are a women in need of a mans touch.<br>
+
==Advancing to 2nd Job==
'''Master Level:''' 20 <br>
+
[[File:ScarredBear.png|right|thumb|Scarred Bear]]
*Level ^: MP Cost: 24, Damage: 83% x 2, Max Monsters Hit: 6<br>
+
*You need to be at least Level 30.
 +
*Talk to [[Lirin]] in Rien.
 +
*Talk to [[Maha]] next to the Giant Pole Arm.
 +
*Talk to [[Lirin]] again.
 +
*Head to [[Mirror Cave]], located at the far west of the town.
 +
*Enter the portal in front of the ice.
 +
*Talk to [[Sir Blacksmith]] there.
 +
*Head to the next map and gather 30 [[Sign of Acceptance]] from [[Scarred Bear]].
 +
*Give the items to Sir Blacksmith.
 +
*Head back to [[Rien]] and talk to Maha.
 +
*The following quests related to 2nd job advancement are:
 +
*#[[In Search of Its Rightful Owner]]
 +
*#[[Mirror of Desire]]
 +
*#[[In Search of the Best Weapon]]
  
[[image:Charge Drive.png]] '''[[Charge Drive]]'''<br>
+
==Advancing to 3rd job==
 +
[[File:ThiefCrow.png|right|thumb|Thief Crow]]
 +
*You need to be at least Level 70.
 +
*Talk to [[Maha]] in [[Rien]].
 +
*Head over to [[Penguin Port]], the place where the boat is located, and defeat Thief Crow.
 +
*Head back to Rien and talk to Maha.
 +
*Talk to Lirin.
 +
*Head to the Cave of Mirrors, which is the last map to the left.
 +
*Talk to the Yeti there.
 +
*Defeat the Thief Crow.
 +
*Talk to the Yeti again.
 +
*Head back to Rien and talk to Maha.
  
'''Description:''' Rams your penis into enemies.<br>
+
==Advancing to 4th job==
'''Master Level:''' 15 <br>
+
[[File:UncontrollableMaha.png|right|thumb|Uncontrollable Maha]]
*Level ^: MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage to Airborne Enemies: 30%<br>
+
*You need to be at least Level 120.
 +
*Talk to [[Lirin]] in [[Rien]].
 +
*Talk to [[Maha]] and Maha will turn berserk.
 +
*Defeat [[Uncontrollable Maha]].
 +
*Talk to Maha again.
  
[[image:Dual Bowgun Booster.png]] '''[[Penis Booster]]'''<br>
 
 
'''Description:''' Using Exercise, increases the stroking speed of your penis.<br>
 
'''Master Level:''' 20 <br>
 
*Level ^: MP Cost: MP Cost: 11, Duration: 200 sec<br>
 
 
[[image:Soul Purify.png]] '''[[Soul Purify]]'''<br>
 
 
'''Description:''' tell people your christian.<br>
 
'''Master Level:''' 15 <br>
 
*Level ^: MP Cost: 45, Duration: 180 sec, Recovers 5% of Damage dealt as HP<br>
 
 
[[image:Final Shot.png]] '''[[Final Shot]]'''<br>
 
 
'''Description:''' Get a girl pregnant. Prerequisite: Charge Drive Level 1.<br>
 
'''Master Level:''' 5 <br>
 
*Level ^: MP Cost: 16, Damage: 75% x 4, Max Monsters Hit: 8, Extra damage to Airborne Enemies: 20%<br>
 
 
[[image:Dual Bowgun Mastery.png]] '''[[Stroke game Mastery]]'''<br>
 
 
'''Description:''' Increases the stroking power of a penis.<br>
 
'''Master Level:''' 20 <br>
 
*Level ^: +50%, Accuracy: +120<br>
 
 
[[image:Final Attack.gif]] '''[[Final Attack: Penis]]'''<br>
 
 
'''Description:''' Grants a chance to deal additional strokes after cumming.
 
Mastery Level 3.<br>
 
'''Master Level:''' 20 <br>
 
*Level ^: Proc Rate: 40%, Damage: 150%<br>
 
 
[[image:Physical Training.png]] '''[[Physical Training]]'''<br>
 
 
'''Description:''' Permanently increases virgin urges.<br>
 
'''Master Level:''' 20 <br>
 
*Level ^: Strength: +30, Dexterity: +30<br>
 
 
==Skills - Third Job==
 
 
[[image:Strike Dualshot.png]] '''[[Strike Dualshot]]'''<br>
 
 
'''Description:''' Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: MP Cost: 35, Damage: 126% x 4, Max Monsters Hit: 4, Stun Chance: 80%, Stun Duration: 6 sec<br>
 
 
[[image:Leaf Tornado.png]] '''[[Leap Tornado]]'''<br>
 
 
'''Description:''' While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: MP Cost: 45, Damage: 135% x 4, Max Monsters Hit: 8<br>
 
 
[[image:Unicorn Spike.png]] '''[[Unicorn Spike]]'''<br>
 
 
'''Description:''' Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: MP Cost: 62, Damage: 150% x 5, Max Monsters Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10<br>
 
 
[[image:Gust Dive.png]] '''[[Gust Dive]]'''<br>
 
 
'''Description:''' Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: MP Cost: 45, Damage: 190% x 3, Max Monsters Hit: 6, Extra Damage to Weakened Monsters: 20%<br>
 
 
[[image:Ignis Lore.png]] '''[[Ignis Lore]]'''<br>
 
 
'''Description:''' Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: Passive Effect: Evasion Rate: +20%<br>
 
Active Effect: MP Cost: 60, Weapon Attack, Duration: 180sec, +40<br>
 
 
[[image:Water Shield.png]] '''[[Water Shield]]'''<br>
 
 
'''Description:''' Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: MP Cost: 100, Damage Absorbed: 30%, Status Effect and Element Resistance: +25%, Duration: 180 sec <br>
 
 
[[image:Lightning Flare.png]] '''[[Lightning Flare]]'''<br>
 
 
'''Description:''' Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Prerequisite: Final Shot Level 5.<br>
 
'''Master Level:''' ? <br>
 
*Level ^:  Passive Effect: Charge Drive Damage: +30%<br>
 
Active Effect: MP Cost: 32, Damage: 150% x 4, Max Monsters Hit: 8, Instant Death Chance: 15%
 
 
<br>
 
<br>
  
[[image:Elemental Knight.png]] '''[[Elemental Knight]]'''<br>
+
==Mount==
 
+
Making the Arans even more unique, they gain access to a wolf mount at level 50. So far these are the most expensive mounts in the game, so if  this is your main, it would be wise to start saving.
'''Description:''' Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.<br>
+
'''Master Level:''' ? <br>
+
*Level ^: MP Cost: 60, Damage: 120%, Max Spirits summoned: 3, Duration: 180 sec<br>
+
 
+
==Skills - Fourth Job==  
+
 
+
[[image:Ring of Ishtar.png]] '''[[Ring of Ishtar]]'''<br>
+
 
+
'''Description:''' Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys. Prerequisite: Level 20 Strike Dualshot.<br>
+
'''Master Level:''' ? <br>
+
*Level ^: MP Cost: 10, Damage: 220%<br>
+
 
+
[[image:Legendary Spear.png]] '''[[Legendary Spear]]'''<br>
+
 
+
'''Description:''' Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate. Prerequisite: Level 10 Leaf Tornado..<br>
+
'''Master Level:''' ? <br>
+
*Level ^: MP Cost: 60, Damage: 572% x 2, Max Monsters Hit: 8, Defense Reduced: 20%, Duration: 15 sec Cooldown Time: 5 sec<br>
+
 
+
[[image:Multi Sniping.png]] '''[[Multi Sniping]]'''<br>
+
 
+
'''Description:''' Using both Dual Bowguns, snipe two enemies in front of you, causing instant death. Boss monsters are unaffected by the instant death effect, and instead take a fatal amount of damage.<br>
+
'''Master Level:''' ? <br>
+
*Level ^: MP Cost: 50, Instantly kills 2 Regular Monsters, Damage to Boss Monsters: 1200% x 4, Cooldown Time: 10 sec<br>
+
 
+
[[image:Ancient Spirit.png]] '''[[Ancient Spirit]]'''<br>
+
 
+
'''Description:''' Receive the Ancient Spirit’s blessings, increasing Damage, Critical Hit Rate, and passively improving Ignis Lore’s Evasion rate.<br>
+
'''Master Level:''' ? <br>
+
*Level ^: Passive Effect: Ignis Lore’s Evasion Rate +20%<br>
+
Active Effect: MP Cost: 80, Damage: +30%, Critical Hit Rate: +15%, Duration: 210 sec<br>
+
  
[[image:Maple_Warrior.gif‎]] '''[[Maple Warrior]]'''<br>
+
[[File:Werewolf.png]] '''Lv. 50 Werewolf''' [[File:Werewolf Lv.50.png|right]][[File:Werewolf Lv50 WithoutSaddle.png|right]]
'''Description:''' Increases the stats of all party members.<br>
+
*Speed: 150
'''Master Level:''' 30<br>
+
*Jump: 120
*'''Lv. 1:''' MP Cost: 10, All Stats: +1%, Duration: 30 sec
+
*Quest: [[Pucci's Request]]
*'''Lv. 10:''' MP Cost: 30, All Stats: +5%, Duration: 300 sec
+
*Mesos Required: 10,000,000
*'''Lv. 20:''' MP Cost: 50, All Stats: +10%, Duration: 600 sec
+
*Items required:  
*'''Lv. 30:''' MP Cost: 70, All Stats: +15%, Duration: 900 sec
+
**50 [[Cicle/Seacle|Sea Horse Tail]]
 +
**Wolf Cub Vitamins from [[Kenta]] of [[Aqua Road]] (10,000,000 Mesos) [[File:Kenta'sWolfCubVitamins.png]]
 +
**50 [[Jr. Yeti (Monster)|Jr. Yeti's Skins]] for the quest to get the Wolf Saddle. [[File:AranLv50Saddle.png]]
  
[[image:Hero's_Will.png‎]] '''[[Awakening/Hero's Will]]'''<br>
+
[[File:Werewolf Lv100 icon.png]] '''Lv. 100 Werewolf'''[[File:Werewolf Lv.100.png|right]][[File:Werewolf Lv.100 WithoutSaddle.png|right]]
'''Description:''' Cures you from being Seduced. The cooldown decreases as the skill level increases.<br>
+
*Speed: 170
'''Master Level:''' 5<br>
+
*Jump: 120
*'''Lv. 1:''' MP Cost: 30, Cooldown: 600 sec
+
*Quest: [[The Adolescent Wolf]]
*'''Lv. 3:''' MP Cost: 30, Cooldown: 480 sec
+
*Mesos Required: 40,000,000
*'''Lv. 5:''' MP Cost: 30, Cooldown: 360 sec
+
*Items required:  
 +
**100 [[Bone Fish |Lime Powder Bottles]]
 +
**100 [[Squid|Ink Bottles]]
 +
**100 [[Risell Squid|Butter-Toasted Squids]]
 +
**Kenta's Puberty Wolf Vitamins from [[Kenta]] of [[Aqua Road]](40,000,000 Mesos) [[File:Kenta'sPubertyWolfVitamins.png]]
 +
**The Lv. 50 Werewolf mount
 +
**Wolf Saddle
  
[[image:Dual Bowgun Expert.png]] '''[[Dual Bowgun Expert]]'''<br>
+
[[File:Werewolf Lv150 icon.png]] '''Lv. 150 Werewolf'''[[File:Werewolf Lv.150.png|right]][[File:Werewolf Lv150 WithoutSaddle.png|right]]
 +
*Speed: 180
 +
*Jump: 120
 +
*Quest: [[A Visit from the Wolf Herd]]
 +
*Mesos Required: 80,000,000
 +
*Items required:
 +
**500 [[Skelegon |Broken Horns]]
 +
**500 [[Red Wyvern|Wyvern Wings]]
 +
**500 [[Cold Shark|Frozen Shark's Fins]]
 +
**Wolf Fang from [[Kenta]] of [[Aqua Road]](80,000,000 Mesos) [[File:WolfFnag.png]]
 +
**The Lv. 100 Werewolf mount
 +
**Wolf Saddle
  
'''Description:''' Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Prerequisite: Dual Bowgun Mastery Level 20.<br>
+
'''Lv. 200 Werewolf'''[[File:Werewolf Lv.200.png|right]][[File:Werewolf Lv.200 WithoutSaddle.png|right]]
'''Master Level:''' ? <br>
+
*Speed: 200
*Level ^: Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%<br>
+
*Jump: 120
 +
*Quest: [[The Wolf's Evolution ]]
 +
*Mesos Required: None
 +
*Items required:  
 +
**The Lv. 150 Werewolf mount
 +
**Wolf Saddle
  
[[image:Defense Break.png]] '''[[Defense Break]]'''<br>
 
  
'''Description:''' When attacking, there is a chance to ignore all of a monster’s defense. This applies equally to Boss Monsters.<br>
+
Grats! Now you are Lv. 200 with the Lv. 200 mount. You are now a TRUE ARAN!!!
'''Master Level:''' ? <br>
+
*Level ^: 30% chance to ignore 100% of a monster’s defense<br>
+
  
[[image:High Kick Demolition.png]] '''[[High Kick Demolition]]'''<br>
+
== Release Dates ==
 +
* KMS: July 9, 2009
 +
* MSEA: November 18, 2009
 +
* GMS: December 9, 2009
 +
* EMS: July 14, 2010
  
'''Description:''' After knocking a monster into the air with Charge Drive, attacking with blindly speed in midair. Prerequisite: Lightning Flare Level 15.<br>
+
{{Availability
'''Master Level:''' ? <br>
+
|1=Available
*Level ^: Passive Effect: Charge Drive Damage +50%<br>
+
|2=Available
Active Effect: MP Cost: 22, Damage: 147% x 6, Max Monsters Hit: 8<br>
+
|3=Available
 +
|4=Available
 +
|5=Soon
 +
|6=Available
 +
|7=Available
 +
|8=Available
 +
|9=Unknown
 +
|10=Unavailable
 +
|11=Unavailable
 +
}}
  
[[image:Advanced Final Attack.png]] '''[[Advanced Final Attack.]]'''<br>
+
==<span style="color:red;">Aran Guides</span><br>''<small><small><small>Pages made by '''MapleTip''' members.</small></small></small>''==
 +
-Any Updated Guide is available-
  
'''Description:''' Permanently increase weapon attack and accuracy, as well as Final Attack’s activation rate and damage. Prerequisite: Final Attack Level 20.<br>
 
'''Master Level:''' ? <br>
 
*Level ^: Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210%<br>
 
  
==Penis Mount==
+
The Aran Quest guide can be found in the following link:
Like all the other [[Category:Legend Classes|Legend Classes]], Mercedes will also get a mount, but a higher level. Her mount is a Giant Penis, which she obtains at level 70. At level 120, the Penis grows.
+
  
==External Links==
+
*http://ellinforest.com/forum/showthread.php?t=1986
[http://passiongaming.blogspot.com/2011/07/maplestory-new-job-mercedes.html|Full Skill List+ 4th Job Video. To make link work delete "%7CFull" from URL ] <br/>
+
[http://www.youtube.com/watch?v=N68CV_PSv1M&feature=mfu_in_order&list=UL|A video on the class] <br /> [http://www.basilmarket.com/forum/2093969/1/Info_on_the_Cannon_Shooter_Mercedes_and_Demon_Slayer.html|A forum topic on Basilmarket showing the 3 new classes in the Legends patch]<br />
+
  
[[Category:Legend Classes]]
+
[[Category:Classes in General]], [[Category:Classes (1st Job)]], [[Category:Classes (2nd Job)]], [[Category:Classes (3rd Job)]], [[Category:Classes (4th Job)]] [[Category:Legend Classes]]

Revision as of 02:48, 15 October 2011

NOTE: This page may contain outdated or incomplete information due to the Chaos Update. Please update the article and remove this banner.


Arnfull.png


History

Aran Icon
Tetrix's Aran 600 Combo portion.png
Lilin, the first person you meet in Rien.
Example of the Combo System.

The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance. He and four other heroes fought against the Black Magician, forming what known today in the Maple World as the Legendary Heroes.

Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities. Aran soon finds out that the Black Magician will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.

If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Mage. Athena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic. After rescuing the child and returning him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.

After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is Rien, A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of Lith Harbor and that is how Rien is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a Cygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.

To make the Arans even more unique, they have a game mechanic that no other class gets to use: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage, defense and movement speed. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts. Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.

Skills

Maha, spirit of Aran's polearm.

Aran's offensive skills requires a certain amount of combos, which is earned from attacking monsters. Aran's Swing skills are very useful and powerful as they attack up to 8 monsters with such range. Aran, unfortunately, lacks virtually any party skills at all; the only party skill is the 4th job buff, Combo Barrier.

Aran's swing skills including their normal attack, which can hit multiple enemies unlike Spearmen, can bring a big number to an enemy, but whenever facing multiple monsters, your damage is split by a fraction of your range, depending on the amount of monsters you face. This is partially resolved, thanks to one of Aran's 3rd job skills. However, skills like Combo Smash, Fenrir, or Judgement will count hits individually and not split the damage. What's even better is that these skills does not use any MP at all, the only tradeoff for which is that using them cuts the combo count back down to 0.

In the Chaos Update, Aran is greeted with four new skills: Combo Recharge, Combo Judgement, Cleaving Blows and the Sudden Strike.

In a future update along with an expansion of the Temple of Time, shortly after the Legend Update has finished, Aran is again greeted with new skills and changes:

New Skills

  • Physical Training ( Permanently adds 30 Str and Dex at max level of 10)
  • Might (Replacing Smart Knockback, same effect at max level of 20, but adds 25 weapon attack and 215 weapon and magic defense)
  • Regained Memory: A skill obtained through the Silent Crusader (Cross Hunter in KMS) chain quest. Permanently adds 10 weapon attack, 300 defense (weapon and magic), speed +10%, critical rate +5%, and 5% more damage on bosses.

First Job:

  • Combo Ability now increases speed by 3% every 10 combos.
  • Combat Step delay has been decreased, now adds 20% speed at max level

Second Job:

  • Final Charge range has again been increased, max level decreased to 10.
  • Combo Drain buff duration doubled to 240 sec.

Third Job:

  • Combo Critical now adds max critical damage of 20%.
  • Rolling Spin now does attacks 110% 4 times
  • Cleaving Blows monster defense ignored increased to 25%. Damage distribution reduction was increased to 75%.
  • Combo Judgement changed to hit 500% 3 times instead of one massive 1500% at max.

Fourth Job:

Notes

  • The buffing combo skills are always ↓ + ↓ + Attack Key
  • The attacking combo skills are ↓ + Direction + Attack Key

Icon Skill Name Description Type Mastered Prerequisites
Combo Ability.png Combo Ability Gain increased ATT, DEF, and Speed for every 10 Combo Count. Passive 10 Lv. 10 Double Swing
Double Swing.png Double Swing Press the attack key twice to deal a double attack on up to 8 enemies Active 20 -
Combat Step.png Combat Step Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed. Supportive 5 Lv. 5 Double Swing
Polearm Booster.png Polearm Booster Triples the attack speed of your weapon. Must have a polearm equipped. Supportive 20 Lv. 5 Combat Step
Combo Smash.png Combo Smash Uses the polearm to fire a burst of energy at enemies in front of you. Active 10 Lv. 1 Combo Ability


Icon Skill Name Description Type Mastered Prerequisites
Polearm Mastery (Aran).png Polearm Mastery Increases the weapon mastery, accuracy, and speed of polearms. Passive 10 Lv. 3 Triple Swing
Triple Swing.png Triple Swing Press the attack key three times to deal a triple attack on up to 8 enemies. Active 20 Lv. 20 Double Swing
Final Charge.png Final Charge Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies. Active 10 Lv. 20 Triple Swing
Combo Fenrir.png Combo Fenrir Throw a polearm that penetrates a certain amount of monsters in the direction you are facing Active 10 Lv. 1 Combo Ability
Combo Drain.png Combo Drain Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Active 10 Lv. 1 Combo Ability
Body Pressure.png Body Pressure Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. Supportive 5 -
Final Attack.gif Final Attack Grants a chance to deal additional damage after an attack. Must have a polearm equipped. Passive 20 Level 3 Polearm Mastery
Snow Charge.png Snow Charge Permanently increases damage and infuses your polearm with ice for a certain amount of time. Supportive 10 -
Physical Training.png Physical Training Improves STR and DEX permanently through physical training. Passive 5 -


Icon Skill Name Description Type Mastered Prerequisites
Combo Critical.png Combo Critical Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. Passive 10 Lv. 10 Combo Ability
Final Toss.png Final Toss Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Active 30 Lv. 20 Triple Swing
Combo Recharge.png Combo Recharge Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. Active 10 -
Rolling Spin.png Rolling Spin Jump in place and attack surrounding enemies. Has a chance to stun targets. Active 20 -
Full Swing.png Full Swing Increases the damage of Double Swing, Triple Swing, and Combo Smash. Active 10 Lv. 20 Triple Swing
Might.png Might Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. Supportive 20 -
Cleaving Blows.png Cleaving Blows Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters. Passive 10 -
Maha Blessing.png Maha Blessing Increases party members' Attack with the blessings of Maha, the spirit of the polearm. Supportive 10 -
Combo Judgment.png Combo Judgment Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Active 20 Lv. 10 Combo Fenrir


Icon Skill Name Description Type Mastered Element Prerequisites
High Mastery.png High Mastery Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. Passive 20 x Lv. 10 Polearm Mastery
High Defense.png High Defense A new defense technique that permanently decreases damage received from enemies and increases HP. Passive 20 x -
Final Blow.png Final Blow Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Can only be used after using Triple Swing. Active 30 x Lv. 20 Triple Swing
Advanced Final Attack.png Advanced Final Attack Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Passive 30 x Level 20 Final Attack
Combo Tempest.png Combo Tempest Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. Active 30 x Lv. 20 Combo Judgement
Combo Barrier.png Combo Barrier Casts a party buff that temporarily decreases damage taken and increases defense. Supportive 30 x Lv. 10 Combo Drain
Overswing.png Over Swing Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. Active 30 x Lv. 10 Full Swing
Maple Warrior.gif Maple Warrior Increases the stats of all party members. Supportive 30 x -
Freeze Standing.png Freeze Standing Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Supportive 20 x -
Hero's Will.png Hero's Will Cures you from being Seduced. The cooldown decreases as the skill level increases. Supportive 5 x -
Sudden Strike.png Sudden Strike Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. Passive 10 x -


Advancing to 1st Job

  • You need to be at least Level 10.
  • Start the quest The Five Heroes with Lirin.
  • Click on the Giant Pole Arm found above a group of penguins next to Lirin.
  • Advance to 1st job.

Advancing to 2nd Job

Scarred Bear

Advancing to 3rd job

Thief Crow
  • You need to be at least Level 70.
  • Talk to Maha in Rien.
  • Head over to Penguin Port, the place where the boat is located, and defeat Thief Crow.
  • Head back to Rien and talk to Maha.
  • Talk to Lirin.
  • Head to the Cave of Mirrors, which is the last map to the left.
  • Talk to the Yeti there.
  • Defeat the Thief Crow.
  • Talk to the Yeti again.
  • Head back to Rien and talk to Maha.

Advancing to 4th job

Uncontrollable Maha


Mount

Making the Arans even more unique, they gain access to a wolf mount at level 50. So far these are the most expensive mounts in the game, so if this is your main, it would be wise to start saving.

Werewolf.png Lv. 50 Werewolf
Werewolf Lv.50.png
Werewolf Lv50 WithoutSaddle.png
Werewolf Lv100 icon.png Lv. 100 Werewolf
Werewolf Lv.100.png
Werewolf Lv.100 WithoutSaddle.png
Werewolf Lv150 icon.png Lv. 150 Werewolf
Werewolf Lv.150.png
Werewolf Lv150 WithoutSaddle.png
Lv. 200 Werewolf
Werewolf Lv.200.png
Werewolf Lv.200 WithoutSaddle.png
  • Speed: 200
  • Jump: 120
  • Quest: The Wolf's Evolution
  • Mesos Required: None
  • Items required:
    • The Lv. 150 Werewolf mount
    • Wolf Saddle


Grats! Now you are Lv. 200 with the Lv. 200 mount. You are now a TRUE ARAN!!!

Release Dates

  • KMS: July 9, 2009
  • MSEA: November 18, 2009
  • GMS: December 9, 2009
  • EMS: July 14, 2010
Old Paper.gif
Evil paper.gif
Availability of Aran
Korea
Japan
China
Taiwan
SEA
Global
Europe
Available Available Available Available Soon Available Available
 


Aran Guides
Pages made by MapleTip members.

-Any Updated Guide is available-


The Aran Quest guide can be found in the following link: