Aran

From MapleWiki

Jump to: navigation, search
English Aran Logo

Contents

History

The Aran is referred as a singular hero/heroine existing in the Maple World, but this does not mean that only one Aran character can ever be created. This is simply plot significance.

Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities. Aran soon finds out that the Black Magician will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.

If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Magician. Helena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic. After rescuing the child and returning him back to the ship, the Aran tells Helena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.

After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is Rien, A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of Lith harbor and that is how Rien is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like a Cygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.

Example of the Combo System.

To make the Arans even more unique, they have a game mechanic that no other class gets to use: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts. Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.

Skills

There are many skills that needs a certain amount of combos to use that particular skill. There are many many passive skills in that case, passive skills are usually the one that you can't put it onto a keyboard. The skills are very very useful as they attack up to 12 monsters and have HUGE range. The Aran lacks party skills, however, the only one being Combo Barrier.

Aran skills including their normal attack (hits a few enemies, increases with character growth) and double/triple swing (12 enemies) will divide the damage more or less unevenly between monsters, so that about 1000 damage (for example) on 5 monsters will hit for 100-400 damage per monster, but the total will still be about 1000--however, evidence shows that there is a slight increase by percentage of total damage for the number of monsters hit. This is not the case for skills such as Combo Smash/Peril/Tempest, which will count hits individually and not split the damage. The latter set of skills also have no MP cost, the only tradeoff for which is that using them cuts the combo count back down to 0. For this reason, the combo-requiring attack skills of Arans tend to be considered quite overpowered (In GMS, Combo Smash does the most damage of any skill in any job at level 50, potentially breaking 5000 damage per hit at level 1 easily).

Notes

  • The buffing skills are always ↓ + ↓ + Attack Key
  • The attacking skills are always ↓ + Direction + Attack Key

Icon Skill Name Description Type Mastered Prerequisites
Image:Combo_Ability.png‎ Combo Ability Everytime the combo count reaches 10, the stats increase. Passive 10 Lv. 10 Double Swing
Image:Double_Swing.png Double Swing Press the attack key twice to attack up to 12 surrounding monsters two times. Active 20 -
Image:Combat_Step.png Combat Step Press the arrow keys twice to move to a far distance at fast speed. Supportive 15 Lv. 5 Double Swing
Image:Polearm_Booster.png Polearm Booster By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Supportive 20 Lv. 5 Combat Step
Icon Skill Name Description Type Mastered Prerequisites
Image:Polearm_Mastery.png‎ Polearm Mastery Increases the mastery as well as accuracy. Only applied with a polearm equipped. Passive 20 Lv. 3 Triple Swing
Image:Triple_Swing.png Triple Swing Press the attack key three times to attack up to 12 surrounding monsters three times. Active 20 Lv. 20 Double Swing
Image:Final_Take.png Final Charge Push monsters in front of you. You have to use Triple Swing first before using this skill. Active 30 Lv. 20 Triple Swing
Image:Combo_Smash.png Combo Smash Throw a polearm that penetrates a certain amount of monsters in the direction you are facing Active 20 Lv. 1 Combo Ability
Image:Combo_Drain.png Combo Drain For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Active 20 Lv. 1 Combo Ability
Image:Body_Pressure.png Body Pressure For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds. Supportive 20 -
Icon Skill Name Description Type Mastered Prerequisites
Image:Combo_Critical.png‎ Combo Critical Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Passive 20 Lv. 10 Combo Ability
Image:Final_Toss.png Final Toss Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Active 30 Lv. 20 Triple Swing
Image:Combo_Peril.png Combo Peril The soul of the wolf is summoned and merged into the polearm to attack monsters twice in a wide range. Active 30 Lv. 10 Combo Smash
Image:Rolling_Spin.png Rolling Spin Push monsters away to the left and right side with a powerful wind. Active 20 -
Image:Full_Swing.png Full Swing Increases the damage of Double Swing and Triple Swing. Active 20 Lv. 20 Triple Swing
Image:Smart_Knockback.png Smart Knockback Lower the damage required to knockback a monster. Supportive 20 -
Image:Snow_Charge.png Snow Charge Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked. Supportive 20 -
Icon Skill Name Description Type Mastered Prerequisites
Image:High_Mastery.png High Mastery Further increase the proficiency of the polearm. Passive 30 Lv. 20 Polearm Mastery
Image:High_Defense.png High Defense Permanently increases the weapon defense of one's armor. Passive 30 -
Image:Final_Blow.png Final Blow Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill. Active 30 Lv. 20 Triple Swing
Image:Combo_Tempest.png Combo Tempest Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Active 30 Lv. 10 Combo Peril
Image:Combo_Barrier.png Combo Barrier Grants a buff that makes party members to receive less damage for a limited time. Supportive 30 Lv. 10 Combo Drain
Image:Overswing.png Over Swing Increases the damage of Double Swing and Triple Swing to the extreme. Active 30 Lv. 20 Full Swing
Image:Maple_Warrior.gif Maple Warrior Increase your base stats for a given duration. Supportive 30 -
Image:Freeze_Standing.png Freeze Standing Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack. Supportive 30 -
Image:Hero's_Will.png Hero's Will Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Supportive 5 -

Advancing to 1st Job

  • You need to be at least Level 10.
  • Start the quest The Five Heroes with Lirin.
  • Click on the Giant Pole Arm found above a group of penguins next to Lirin.
  • Advance to 1st job.

Advancing to 2nd Job

Advancing to 3rd job

  • You need to be at least Level 70.
  • Talk to Maha in Rien.
  • Head over to Penguin Port, the place where the boat is located, and defeat Thief Crow.
  • Head back to Rien and talk to Maha.
  • Talk to Lirin.
  • Head to the Cave of Mirrors, which is the last map to the left.
  • Talk to the Yeti there.
  • Defeat the Thief Crow.
  • Talk to the Yeti again.
  • Open up the maker skill. You will need 1 Dark Crystal , 3 Diamond Ores and 3 Garnet Ores.
  • Head back to Rien and talk to Maha.

Advancing to 4th job

  • You need to be at least Level 120.
  • Talk to Lirin in Rien.
  • Talk to Maha and Maha will turn berserk.
  • Defeat Maha's berserk form.
  • Talk to Maha again.
Availability of Aran
Korea
Japan
China
Taiwan
Thailand
SEA
Global
Europe
HK
Brazil
Vietnam
Available Available Available Available Soon Available Available Available Unknown Unavailable Unavailable


Aran Guides
Pages made by MapleTip members.

External Aran Guides

The Aran Quest guide can be found in the following link:

Personal tools